Spore. You’ve heard about it. Or, if you haven’t, what’s wrong with you? Spore is the newest creation by Will Wright, one of the biggest names in simulation gaming. In it you progress as a species from a microscopic life form all the way up through a great space-faring civilization. As you progress through the game you’ll be challenged by an ever changing gaming landscape.
In the microbial stage the game plays a bit like flOw; you’re a tiny organism that gets ever larger the more food items you manage to eat without being eaten yourself. As you progress you’ll be able to add onto your critter by using the evolution points you accumulate through your feasting. This aspect strongly reminds me of a perhaps lesser known game E.V.O.: Search for Eden that came out on the SNES in the US in 1993 which also used an evolutionary point buy system for adding on parts to your creation. After enough growth has been accomplished in the seething pools of early life you crawl out to be a new land creature.
Having now acquired legs (or not, depending on your preference) you now move across the land looking for food and the added goal of finding a mate. The gameplay is still similar to the whole eat-to-live scenario played out in the cellular stage but moves from the top down, 2D view to a fully 3D environment. During this phase you put the finishing touches on your abomination before moving on to the tribal stage of the game.
You now control an entire tribe instead of a single entity. This stage is a bit more RTS-like in that your tribe is attempting to, by use of various means, become the dominant one in the area on its quest for civilization. The personality of the creatures gets fine tuned here as well since from here on out you don’t get to control them directly. Warlike actions lead to warlike species and et cetera. At the completion of this phase the player then moves onto building a city in the civilization phase.
The civilization phase seems to be similar to another game of the same name. Customization doesn’t stop however as players are now able to design buildings and vehicles (air, sea, or land). During this stage you can actually zoom all the way out to planet view for the first time as well. By whatever means suits you best you wrest control of the planet to your side and boldly move on towards the stars.
In the space stage of the game the player gets to move about the universe looking for new planets to conquer or inhabit.. or both. Through might, terraforming, or just plain ol’ meanness the player gets to flex their stellar muscles (in the star sense, no ego fluffing intended) and spread out as far as they choose. They receive missions to complete and occasionally have to fend off invaders to their homeworld but in general actually have a large amount of control over how they wish to play the game at this point including being able to go and play any of the previously completed phases. Or they can just go out and blow up planets. Really, in the Spore universe there are billions of planets to interact with and the content is constantly evolving itself.
Throughout the entire game it will be able to upload your creations to a central database and download content from the same to populate your world(s) with the machinations and beasts of other Spore players. There will be some checks in place where you can control who and or what gets sent to your game to avoid the onslaught of genital monstrosities that already populate the database being filled by users of the Creature Creator software that’s currently available. Perhaps more than any game prior, Spore will offer an infinitely re-playable experience where you actually will never know what sort of things you’ll be able to see and interact with.
Recent Comments