I can’t believe I’ve gone this long without letting everyone in on a fun little game someone at work discovered:
The premise is simple: it’s somewhat based on the defense maps from Starcraft and Warcraft. You build multiple towers of various kinds and upgrade them with the gold you get from killing creeps (what the coder calls the enemies). As you progress the creeps get increasingly bigger hitpoint pools and more types begin to appear.
First off there are the normal creeps. Just a group of ten with no special abilities. Next is group type spawns. These little blue guys cluster ever so tightly together; which is great because it actually makes them easier to pop by most means. Next are the annoying immune spawns. One of the cannons you have at your disposal, the frost tower, slows creeps down in a splash radius and does some damage. Immune creeps are unfazed by frost effects though and plow right along. Next up are fast spawns. These drop-shaped entities zoom right along at about double the speed of the other spawns. Luckily the afore mentioned frost towers affect them just fine. Flying spawns are next. These yellow triangles are not blocked at all by towers and cannot be hit by some such as the bash and dart towers. Finally are the accursed spawn creeps. For the most part they’re only irritating. That is until the boss shows up. More on that in a moment. Spawn creeps only arrive in groups of four but when you kill one it only splits in two. Great, right? So bosses are to be discussed. For the most part they’re just larger versions of their counterparts but with greatly increased hitpoints. The only difference is spawn boss. He splits into two when first blasted and then each of those split into two again! I think there’s one more level of splitting but I am unsure.
The towers at your disposal are varied. The first one, the pellet tower, is a slow little gun that is the cheapest to build. In the grand tradition of most games like this they are also some of the most powerful when fully upgraded. At max level they turn into sniper towers who allow you to click on specific creeps to target as well as immensely increasing range and damage. Following that we have the squirt tower. This is much faster but does less damage. When advanced all the way it becomes the typhoon tower which has slightly increased range and only a little less damage than the sniper towers. Frost towers are fun. I described them above and there’s really not much else to say; at top level they’re blizzard towers with slightly increased range and damage and as they increase the slow amount increases (almost imperceptibly). Dart towers are basically missile launchers. These cannot hit air but have a decent range and do splash damage around whatever they hit. At max level as ICBM towers they have range almost as good as the sniper towers but don’t do as much damage. Also they are mind numbingly slow. General consensus around the office is that they are not really worth the trouble. Swarm towers are fully anti-air and can hit nothing else. They’re kind of like dart towers for flying creeps but do more damage with less range and are far faster. Maxed out they become storm towers that are not too different from their earlier versions but do more damage and have greater range. Lastly a new addition to the tower team as of recently are the bash towers. They have a very small radius but when they ‘fire’ they damage everything in their radius with a chance to stun which increases with levels. The problem with bash towers is that, even upgraded all the way to quake towers, their range never increases. And even at max their stun percentage is only twenty percent. They can be fun to play with but as they are also the most expensive to upgrade in the game they are usually left by the wayside.
So that’s about it. When you get a chance give it a shot and let me know what you think. This is everyone’s favorite gaming crab signing off.
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